STUDIO BLOG

  1. Update on The Room Three

    Apologies for the radio silence, we're working very hard to ensure The Room Three is the best game it can be and lives up to your expectations. We read every post, comment, tweet and email we receive and understand it’s a pain having to wait, but the iterative nature of game development (plus the fact that we’re really, really picky) does mean that unfortunately sometimes things take longer than we initially expect, so please bear with us in this last stretch of development.

    We don't really want to try and pluck a release date out of thin air, as we've proved by now that we're not very good at that! Suffice to say The Room Three is shaping up very nicely; the puzzles are nearly complete with final artwork happening across the game, so we’re definitely getting there :)

    In the meantime take a look at a couple of brand new screenshots which have never been seen before on our Flickr page by clicking here, we hope you enjoy them and we’ll post some more very soon.

    Thank you for your continued support.

    Fireproof Games

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  2. Omega Agent in Polygon's VR Feature

    "Even the ordinary aspects of game creation are made mind-bendingly weirder when you’re developing in virtual reality" - we speak to @Polygon about VR & making Omega Agent, read all about it right here.

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  3. Building an Open World in VR

    Gamasutra have posted an interview with Fireproof Games's Commercial Director, Barry Meade about the challenges involved in creating open world games in VR, and the measures we took to enable players to have an enjoyable experience. You can read it by clicking here.

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  4. Polygon Plays Omega Agent

    We were very pleased to hear that Ben Kuchera, from esteemed gaming website Polygon, took to the skies of Omega Island recently and described Omega Agent as "one of the best virtual reality experiences I've ever had, on any platform."

    You can read the full article here.

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  5. The Room one of the 25 Best Puzzle Games Ever Made

    The folks at Rock, Paper, Shotgun have compiled their list of the 25 Best Puzzle Games Ever Made, and we're chuffed to see The Room at #23!

    “Where it shines the brightest in how it handles complexity. Rather than being difficult, The Room instead opts for involved. You don’t tend to get stuck – you just have lots and lots to do, always feeling like you’re progressing, making smart discoveries, and solving, solving, solving.”

    You can read all about their thoughts about The Room, and check out what made it to the top of their list right here.

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Fireproof Studios
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